![]() ![]() JSON is often used to send data between computers and databases and most modern programming languages to include code to generate and parse JSON data. It's essentially a "text format that is completely language independent but uses conventions that are familiar to programmers." If you're not a programmer, it can be a bit intimidating to work with large files of JSON data. Gigasheet is a no-code, cybersecurity data workbench that allows analysts to work efficiently with huge security datasets – and you can use the free version to convert JSON to CSV.įor those uninitiated, JSON stands for JavaScript Object Notation and is a lightweight data-interchange format. ![]() In this blog, we'll show you how you can convert large JSON files to CSV online with Gigasheet. It should work on Windows also, but you may need to delete the Mono folder within ExcelToJsonConverter directory (otherwise there may be a conflict with in windows).If you've ever wanted to work with a large JSON file in a spreadsheet, BI tool, or other application that requires a tabular format, you know how painful it can be to convert JSON to CSV. Automatically scans and updates excel files when editor refreshes (e.g.If you want to ignore a sheet and not have it converted to Json, prefix the sheet name with '~'.If you want to ignore a column and not have it saved in the Json file, prefix the column header with '~'.Assumes that the first row of a sheet are column headers.Each sheet is saved separately to a Json file with the same name. If this is useful to anybody else, you can grab it from here. You can do it manually via a window or it can be performed automatically whenever Unity refreshes (such as after an script change for example). For this I normally use Excel to create the config files, and then convert them to json so they can be easily read in via code.Īnyway, I've made a simple Editor plugin that allows you to convert excel files to json within Unity. For my games, I tend to put as much of the game data (such as in game item prices, unlock levels etc) as I can out into separate config files to enable tuning the game without needing to modify the code. ![]()
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